Jun 15, 2011, 10:40 PM // 22:40
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#21
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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personally, /signed
I like the idea of having ports added. My favorite bets being droks and Kodash/SS Sanctuary
Droks makes sense I think, the dwarves have ice-boats and in doubt, there's port sledge!
Kodash doesn't make much and is hard to get to, too bad.
That or allow a lv20 to have a party size of 8 in town, BUT when you leave the last 2-4 party members (human or heroes) get kicked or enter a different instance. I like that option too, but I prefer adding Kodash/droks as new arbors in addition to LA/kamadan.
Unfortunately, I think Embark fills the role easily and it will not be implemented (can you travel from Embark->ToA?)
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Jun 16, 2011, 01:30 AM // 01:30
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#22
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Forge Runner
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Quote:
Originally Posted by the one you love to hate
actually everything i say has to do with the OP. he is complaining about party size and talking about remapping the towns used to harbor the different campains... um i think i hit it right on...
you might wanna not be such a troll and start reading all the replies in the thread before you just go off at the mouth.
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But changing the Tyrian pivot point from Lion's Arch to Droknar's Forge does absolutely nothing to vanquish difficulties. I have not suggested making Tyrian party sizes larger. You might wanna not be such a troll and start reading my post before you go off at the mouth.
One thing that's definitely lost by changing the Tyrian pivot point though is you can't talk to Salma and pick up the day's WiK quest as easily anymore
I suppose another way to fix the problem is to allow 8-man parties (with 7 heroes) in all these areas, but if you step out of the pivot point you bring with you only the first four / six players in the team. May be hard to implement however.
Regarding Embark Beach, I hate the area because of how difficult it is to map around. The area's simply just too big. You spend more time walking to whichever NPC you want to bring you around and then clicking through your destination points than you do pressing M -> travel. It's also text-based as opposed to graphics-based, and finally it doesn't go through any of the trade hubs (last I checked Embark Beach was pretty dead for trading). So no I don't like travelling via Embark Beach.
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Jun 21, 2011, 02:14 PM // 14:14
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#23
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Academy Page
Join Date: Oct 2009
Location: Jersey
Guild: Oath of Fire [Oath]
Profession: E/
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Quote:
Originally Posted by Steps_Descending
personally, /signed
I like the idea of having ports added. My favorite bets being droks and Kodash/SS Sanctuary
Droks makes sense I think, the dwarves have ice-boats and in doubt, there's port sledge!
Kodash doesn't make much and is hard to get to, too bad.
That or allow a lv20 to have a party size of 8 in town, BUT when you leave the last 2-4 party members (human or heroes) get kicked or enter a different instance. I like that option too, but I prefer adding Kodash/droks as new arbors in addition to LA/kamadan.
Unfortunately, I think Embark fills the role easily and it will not be implemented (can you travel from Embark->ToA?)
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Unfortunately no, Temple of ages is not a missin outpost. If Anet added ALL outposts and towns to the travel agents, I think I would use it far more frequently than I do now.
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Jun 21, 2011, 05:26 PM // 17:26
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#24
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by epervier
Unfortunately no, Temple of ages is not a missin outpost. If Anet added ALL outposts and towns to the travel agents, I think I would use it far more frequently than I do now.
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But you can go Embark -> Hell's Precipice (or equivalent 8-member mission) -> ToA
I suppose you're right in the fact that the Traveler NPC's should have outposts as well as missions, but it's really an inconvenience more than a gamebreaker.
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Jun 21, 2011, 08:25 PM // 20:25
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#25
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Academy Page
Join Date: Oct 2009
Location: Jersey
Guild: Oath of Fire [Oath]
Profession: E/
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Quote:
Originally Posted by Kanyatta
But you can go Embark -> Hell's Precipice (or equivalent 8-member mission) -> ToA
I suppose you're right in the fact that the Traveler NPC's should have outposts as well as missions, but it's really an inconvenience more than a gamebreaker.
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I don’t think anyone is complaining that this is a serious issue, just a pick-me-up from the drudgery of maptravelling from one continent to another. Personally I hate HATE paying for id kits when I have all these battle commendations, kournan coins and other trophies from doing quests. So when I’m going thru content in the far shiverpeaks, my options are:
maptravel to kamadan (lose 4 dudes), maptravel to sunspear sanctuary (pick up id kits), maptravel to lions arch, maptravel back where I started, zone into explorable with only 4 dudes (feel foolish), turn around, add 4 dudes and resume content. [6 maps total]
Maptravel to embark beach, maptravel to somewhere in kourna, maptravel to sunspear sanctuary (pick up id kits), Maptravel to embark beach, maptravel back where I started. [5 maps total]
If the travel agents offered all the outposts my little example would only need 4 maptravels total.
Of course the better option is when talking to the travel agent, they show the map of continent with all the areas you unlocked available. You then wouldn’t need a northern travel agent because the tyrian travel agent would have that covered. Though for this to work perfectly, the northern travel agent would have to move to the elonian area and offer the realm of torment map and be renamed tormented travel agent. And be ghostly (preferable pink).
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Jun 22, 2011, 02:05 AM // 02:05
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#26
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by epervier
Unfortunately no, Temple of ages is not a missin outpost. If Anet added ALL outposts and towns to the travel agents, I think I would use it far more frequently than I do now.
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Without adding them all, at least the temples. They are almost missions. There are a couple who would be worth it,
DoA (if it's not)
the challenge missions (are they?)
and maybe the cpital cities (cavalon/HzH/kodash...)
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Jun 22, 2011, 01:49 PM // 13:49
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#27
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Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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If you also follow kinda ingame logics and lore....Let the port city in NF be Consulate Docks.
Kamadan already got this port area. Native elonians have to get there at a time anyways, and it would only be logic that foreigners arriving by ship land there first. It is already 8-man area, so nothing much needs to be changed.
Hmmmm....it might require moving some quest npc's too, maybe it isnt so easy...
Just a thought.
For Lions Arch it is kind of less obvious.
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Jul 02, 2011, 08:21 AM // 08:21
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#28
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Desert Nomad
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They should just let you pick the destination from a list as long as you have unlocked it.
Don't see the point of adding embark beach to facilitate travel but still making it annoying by only being able to jump to mission locations (that and spread the damn travel guys amidst of a sea of npcs and sign posts).
What does the game gain by forcing you to go to embark beach then pick mission x to get to outpost y instead of just embark beach ->outpost x or even guild hall ->outpost x?
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Jul 02, 2011, 03:51 PM // 15:51
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#29
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Ascalonian Squire
Join Date: Jun 2010
Location: Oklahoma
Guild: Devils Rangers[dR]
Profession: P/W
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I like the Elona port change, but the others don't need this. Unless you go to Elona via Embark Beach you'll have to go through Kamadan which is the reason I turn trade chat off when I'm not feeling "spendy".
/notsigned
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Jul 02, 2011, 04:31 PM // 16:31
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#30
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Desert Nomad
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Probably easiest just to modify the party system so that you can still have 8 people in all towns but when you zone you are automatically reduced to 4/6 players as appropriate.
In any case, not worth the effort to make the change.
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Jul 03, 2011, 05:55 AM // 05:55
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#31
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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One of the few good suggestions here. I'm all for making things more convenient and less of a burden to play as opposed to simply easier, which is what most other ones are wanting.
Or do what some have suggested and keep the 8/6, but when you zone you lose the heroes.
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